Sunday, April 15, 2012

HTC announces three new Desire phones for the Chinese market


HTC has announced a trifecta of Android phones for the Chinese market - the VT T328t, VC T328d, and V T328w. Each of these phones will be sold under the Desire brand name and will be on different carriers. All these phones phones have similar hardware and will also come with Android 4.0 and Beats Audio.


HTC VT T328t
The list of specifications include 4-inch, 800 x 480 S-LCD, 1GHz processor, 512MB RAM, 4GB internal memory and microSD card slot.


HTC VC T328d
The VT T328t will be available on China Mobile, the VC T328d on China Telecom and the V T328w on China Unicom. The last two phones will also include support for dual SIM cards.


HTC V T328w
All three phones are said to be out by the end of this month and are likely to remain exclusive to the Chinese market. The V T328w will be priced at 1999 yuan ($317) but the prices for the other two are unknown as of now.
Source

Saturday, April 14, 2012

Google’s Future: Life-Caching

A few months ago, my friend +Nick Crawford and I were pontificating on the future direction that Android, Google’s cell-phone operating system, might take in the future. We eventually found ourselves talking about life-caching. Nick referenced a book named “Future Files: A History of the Next 50 Years” by futurist Richard Watson. In his book, Watson talks about an idea called “life-caching.” The concept is that essentially everything you do, every conversation you have, every place you go, everything you look at - literally everything - will be cached for indexing and at your fingertips to reference at a later date.

Almost prophetically, in the last month, reports started to surface about something called “Google Glasses”. Recently we have seen promotional videos and pictures of Sergey Brin wearing them in public. Google Glasses, now named “Project Glass” seems like a very real possibility. If you have not had a chance to view the promotional video check it out here.

These “Google Glasses” allegedly communicate directly with the “Cloud” over IP. From the video they seem to be focused on an augmented reality experience with an included front-facing camera. It looks like Richard Watson might be on to something.

Let me be clear about one thing. There is zero evidence that these glasses cache or save anything without explicitly being directed to do so... currently.

However, the possibility of life-caching IS a reality. There are some important questions that need to be addressed if this technology comes to fruition. Would you want to record every conversation you ever had if you could? What about corporate laws? There is legal precedence about personal email being sent using company assets. Granted, the device and the internet connection would be paid for personally. It still does not address if the conversations you have at work, during work hours, are property of the company you work for or yourself?

What about expectation of privacy? If you are on private property that you do not own, would you need the consent of individuals present to record them? If one could selectively turn the caching on and off would you be willing to adopt the technology? Could there be a “Do Not Record” database or list? If John Smith is on this list and his likeness, voice, email address, or personal information appear to Google Glass, could they act like the Nixon tapes and stop recording or using the data creating a gap?

What are the ramifications if your every location was recorded? Technically that already occurs passively through our carriers. Actively it occurs through apps like Google Latitude. However, there is a difference as no video or audio recordings of our journey from point to point is recorded by those two sources.

Again, this is all a leap of the imagination based on what we’ve seen through a simple promotional video. However, in 50 years, chips, memory, and technology will be cheaper, faster, and smaller. Perhaps the MPEG15 standard would make creating and storing video content trivial due to compression techniques that have yet to be developed.

More importantly, could your location information be used against you in a court of law? Suppose your public profile showed you were a block away from where a crime was committed. Could law enforcement have probable cause to obtain a warrant to obtain your life-cached information?

Here's a potential "what if" that life-caching could make possible: While walking down the street, in your peripheral vision you record a crime with your glasses. You may not even realize it if you are looking at the center of the scene. Even if you do not have video of the actual crime, you may have video of the get-away vehicle. Could the police compel you with a search warrant to turn over video if they knew you were in the vicinity at the time the crime was committed?

To make life-caching a reality, the only real bottle neck at this point is a cloud service with enough storage. The connections via 4G are fast enough. We currently can stream live video, instantly upload pictures, and record our own locations with our existing mobile phones. There is just no single service that will store it all via a 24/7 stream. Future connections to this hypothetical server will become even faster when true 4G “LTE-Advanced” is rolled out. Another problem, besides where to store all of that data, is more importantly how to index it for use later. If only a company with search and indexing expertise were behind Google Glass…

Again, I realize we are a ways off from true life-caching as I or Richard Watson describe it. However, the questions need to be asked today to prepare ourselves for when the answers will be required tomorrow. This type of technology and service will eventually find its way to market. It may not be a collective service package for 5, 10 or 50 years. Assuming the Mayans are wrong, it will occur at some point in the human/technology evolution. I for one would welcome some form of this. I can tell you that as a married father of two it might lessen the amount of disagreements in my house. As I get older, I also find myself writing things down on more and more sticky notes. Life-caching; think about it.

First shots leak of the low-cost HTC Golf

If you thought that HTC would be able to hold back on its phone releases this year, you’d apparently be wrong. While the company’s renewed focus has led to the distribution of a unified “One” brand, they seem content to continue their tradition of low-cost devices for other providers.
The HTC Golf looks to be in that vein, coming in at similar proportions to the Wildfire and Wildfire S. Internally, the Golf (which is a codename and not a shipping product) looks to have a 600-800Mhz single-core processor, 512MB RAM, a 5MP camera and 4GB of internal storage, along with Bluetooth 3.0. The screen is a 3.5-inch HVGA (480×320 pixels) and the device will ship with Ice Cream Sandwich and Sense 4.0.
We hope that the Golf doesn’t do any damage to to the One brand when it’s released, but it could be an excellent low-cost alternative and one of the first entry-level devices running Android 4.0 when it’s released later this year.
Source: Pocketnow

[New Game] Cordy Sky Jumps, Bounces, And Flies Into The Android Market, Makes Successful Follow-Up To Original Hit

Following up on the success of Cordy (a game we mentioned in part 2 of our feature on the best action/adventure games of 2011), SilverTree Media released Cordy Sky to the Android Market today, giving players even more of the freewheeling platform action they came to love in the original. Sky's gameplay is engaging, colorful, and addictive. In this adventure, Cordy meets Volt – a friendly robot who has been trapped on the mysterious planet for a while, and can help Cordy reach the big rocket in the sky to continue his quest to explore new planets.
unnamed (9) unnamed (10) unnamed (11)
Players can jump, bounce, and hover through story mode, eventually reaching the big rocket in the sky, and keep the fun going with Infinity mode, testing just how high they can go. The game also offers achievement badges to heighten replay value.
Cordy Sky is free to try, but will cost you $0.99 through in-app billing if you want to unlock Story and Infinity modes. Given Sky's overall gameplay experience and replay value, though, I'd say the full version is well worth its price.
Download Cordy Sky from Google Play

Friday, April 13, 2012

Dolphin Browser HD Updated To Version 8.0, Brings A Redesigned Menu Bar, Add-On Sidebar, And Better Performance

Dolphin Browser has always been one of the better browser alternatives on Android, and with version 8.0, it's about to get a bit better. In addition to a nice even version number, the update adds a menu bar along the bottom of the browser, an improved Add-on sidebar that's not confusing to look at, and a shiny new Dolphin button for easy access to the Dolphin Sonar and Gesture features.
dolphin1 dolphin2 dolphin3
The new menu bar is more than a little reminiscent of Android's Action Bar, however this one is still only triggered when you press the menu button, so it's not quite as handy. The Add-on sidebar has also been improved with both icons and names, so you won't be tapping blindly anymore. The Gesture button that lies in the bottom left corner of the screen has now shape-shifted to a Dolphin Button that also gives you access to Dolphin Sonar which lets you navigate underwater with your voice.
The update is available on the Play Store now. Once you update, Dolphin will somewhat frustratingly add a shortcut to Sonar on your homescreen. You can remove it, but replacing it seems impossible as it's not in the widget or app list. Weird. Also, It looks like the update is only available for Dolphin Browser HD, so those of you on the stripped down version for less powerful phones, or the Dolphin for Pad beta: sorry guys. You're gonna have to sit this one out.
Download Dolphin Browser HD from Google Play
QR code for https://play.google.com/store/apps/details?id=mobi.mgeek.TunnyBrowser

LogMeIn Launches Cubby Cloud Storage Beta With 5GB of Space, Unlimited Sync And Android App

Dropbox has been the reigning king of cloud storage and syncing for a few years now, but the competition is getting intense. LogMeIn, which is best known for its remote access apps, has just launched a cloud storage solution of its own called Cubby. Not only does Cubby come with 5GB of free storage to Dropbox's 2GB, but it also implements a peer-to-peer sharing system that will help you get around that limit.
cubby
Dropbox requires you to specify a single folder on your desktop to be the synced folder. Cubby, however, takes a page from other apps like SugarSync and lets you choose multiple folders and designate them as "Cubbys." The 5GB limit applies only to what is stored in the cloud at any given time. You can still use Cubby to push files to multiple computers without leaving them on the LogMeIn servers to eat up your space. You won't have access to those files from the web, but you do get unlimited syncing out of the deal.
Cubby is rolling out slowly in beta, so you're going to have to sign up and wait for an invite. An Android app is already in the Play Store, but it's useless until you have an account. Desktop clients for PC and Mac are out as well. I can't wait to see how it stacks up against my longtime favorite, Dropbox.

Download Cubby from Google Play
QR code for https://play.google.com/store/apps/details?id=com.logmein.cubby

[New Game] Hexage, Creator Of Hit Game Radiant, Releases Radiant Defense, A Tower Defense Game In The Same Universe

Back in the day, Android games sucked. There were so few of them and the quality of most games was so awful that it was hardly worth playing. In those days, Radiant was a beacon of light in a cold, dark Market. It may be too soon for nostalgia, but color us excited when we saw Radiant Defense on the Play Store.

 

Yes, it's a tower defense game. Yes, you're probably sick of the genre. Thankfully, Hexage at least put in some effort to change up the gameplay to make things interesting. In addition to Radiant's familiar style of every color in the rainbow and then some, all glowing with an intensity that would make a rave blush, the developer has also added a mechanic that allows you to choose the paths your enemies follow, giving this game a bit more strategic opportunities than just picking your weapons, which becomes rote after a while.
radiant1 radiant2 radiant3
If you've played every tower defense game we've ever featured on this site, maybe this one isn't for you. Maybe you should go outside instead. However, if you've been holding off on the genre, or you're just bored, you'll have a hard time finding a better-looking defense game than this one. Get ready for some in-app purchases though. They're not necessary to play, but will "greatly enhance" your experience. Which is unfortunate, but expected in today's mobile gaming world.
Download Radiant Defense from Google Play
QR code for https://play.google.com/store/apps/details?id=net.hexage.defense

The Psychology of Android and iOS Users

I saw a jest on Twitter recently that the Onion should do a story on the fact that WWIII has just erupted since the release of Instagram for Android. This is a dramatic statement to be sure, but perhaps one that we can all appreciate given the buzz that the long-awaited application's release has generated in the past week or so. Recently, however, there has been even more news in the debate among the user bases of Android and iOS. Developer Ryan Bateman of the Papermill app (an Instapaper client for Android) has argued that Android users are significantly less willing to pay a premium for refined applications than iOS users. Statements like these spark a great deal of controversy in the Android community, and with good reason. Is there any truth behind those words?

Developing for Android: Is it Worth It?

First, some background information to the Papermill story. Developer Bateman created the app because the original creator of Instapaper for iOS was thoroughly uninterested in ever creating an equivalent application for Android users. In December of 2011, Marco Arment, the creator of Instapaper, issued a challenge to Android developers, saying that if developers met certain requirements, he would sanction a would-be application as the official Instapaper client for Android. Ryan Bateman wanted to meet that challenge, and Papermill was born. Over at The Verge, it was reviewed as the first beautiful Instapaper client for Android. So, what happened?

Ryan Bateman is currently charging $3.99 USD for the Papermill app, which also requires an Instapaper subscription (amounting to $3 for 3 months). The developer had said that he didn't think he could get away with the price tag, and apparently he was right: as of April 4th, the app had only sold 441 units on Google Play and 5 units in the Amazon App Store. He claims that the reason for this is that Android users are less willing to pay for premium apps than iOS users. His device logs show that 40% of his sessions came from users running Android 4.0+, and since the app is built using 4.0 design guidelines, the developer feels that he is designing his application around a small base of users interested in paying for quality.

As Android users, a lot of us have heard this argument before: the Android user base is cheap. It is often said that developers flock to iOS because its users tend to be more willing to pay for applications and to pay higher prices for those applications. (More on some reasons why that might be in a minute.) This argument is often made by iOS developers uninterested and unwilling to port their (often paid) applications that have been successful on iOS to Android. When they finally do decide to port those applications or opt to go the way of Marco Arment and offer a challenge to developers to create a new application, they are often disappointed in the results. "See," they say. "Android users are cheap, and we were better off sticking with our iOS user base. Those customers are more willing to pay for applications."

Form, Function, or Both?

It is often the case that those same developers do not understand the Android user base. While their applications were sitting pretty for months on iOS, the enterprising Android development community was working on its own versions. For example, I took a good look at Papermill this week and one of its main competitors, the often-cited and highly-praised app Readability. Readability happens to be free on Google Play and provides exactly the same sort of service. Furthermore, it has a native Chrome extension, which is something that Instapaper does not possess. With Instapaper, you need a bookmark option in your bar in order to save pages for offline reading. With Readability, you don't need an Instapaper subscription. The app also syncs across Android and iOS devices, so it is cross-platform. Even more, for those of you that haven't had much experience with the app or had a chance to use it, the interface is intuitive, the syncing options work well, and it's even easy on the eyes:

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Part of the problem here isn't that Android users aren't interested in paying for quality applications. It is that they aren't interested in paying for new applications in Google Play that do less than applications that are already out there. How many of you would still be willing to use Readability if you had to pay for the application? The price of an app directly correlates to its usefulness. I would also bet that part of what makes the Papermill pill harder to swallow for Android users is that you not only have to pay for the application, but you have to pay for an Instapaper subscription. Not only is this inconvenient, since you have to do this in two different locations, but it adds cost on top of cost for an application that performs functions about the same (or arguably worse, if you look at some of the reviews in Google Play) as other Android apps that already exist.

None of this is meant to say anything against the developer, and I hope the community will encourage him to continue developing for the Android platform. However, the point that I hope is coming across here is that developers cannot simply hope to port iOS ideas onto the Android platform and then get frustrated when their apps don't sell well. If users aren't interested in Papermill right now en masse, it does not necessarily imply that Android users as a whole are not interested in "paying for quality applications." The method of purchasing and subscribing to Papermill is clunky at best, and it lacks some key features that other applications with similar features have out of the box. None of these things put together should necessarily make the developer draw the rather presumptuous conclusion that Android users are cheap.
I know most of you are perfectly willing to use your hard-earned cash to pay for quality apps, and on this site, a lot of those apps will be root applications. Are there room for functional applications that are also "pretty?" Of course! The thing about Android users, though (and power users, especially) is that they aren't willing to sacrifice function for form. If you're planning on developing for Android, you have to know your customers.

The Psychology Behind the Platforms

Let's return to this week's battle to the death over the release of Instagram. The battle between iOS users and Android users has gotten increasingly hostile over the past few days, where many (on both sides) have taken to Twitter to complain. Many iOS users are irritated by Instagram's new users and concerned about the potential quality of the social network. Of course, it is true that Android hardware is extremely diluted and that picture quality will likely vary greatly, but the reverse of that is that Instagram is usable on iOS back to the 3GS, which is certainly not known for its high-quality photography. Android users, on the other hand, often think of iOS users as dumbed-down "hipsters" and have been known to look upon ported iOS apps with particular disdain. Instagram has been no exception. This week, there was an article published on Buzzfeed by Matt Buchanan that explains some key differences between Android users and iOS users. Citing different reports and surveys, the author explains the rather large demographic gap between Android users and iOS users. According to a Hunch survey (when taking this survey into account, it must be considered that those who participated had to actively sign up for Hunch) Android users are 80 percent more likely to only have a high school degree, 86 percent more likely to live in a rural area, 20 percent more likely to be politically conservative, 57 percent more likely to "prefer an ugly device that's full-featured" and 71 percent more likely to have never left their native country. iOS users are 37 percent more likely to have a graduate degree, 27 percent more likely to live in the city, 17 percent more likely to be politically liberal, 122 percent more likely to "prefer a sleek device that does just a few things," more likely to be upper-middle-class, and 50 percent more likely to have visited more than five countries.

Before we all get too up in arms over this, it might be relevant to consider how this relates to the earlier discussion regarding developing for Android. First of all, it makes sense that the Android demographic would be significantly more spread out than the iPhone demographic. There is a lot more Android hardware on the market, from inexpensive, prepaid devices all the way on up to top of the line, flagship devices that are actually more expensive than the iPhone out of the box. This makes for a wide range of users, and in the defense of developers thinking of moving to Android, it does present a significant challenge. As Papermill developer Bateman had suggested, there were only a small amount of devices using Android 4.0+ that were interested in his design aesthetic. One thing for developers to look at, though, is that if Android users are coming from all sorts of different economic backgrounds, is a pretty, iPhone-esque Instapaper app that requires a separate subscription necessarily the best way for you to net income? Furthermore, should you blame the consumers when revenue isn't what you had hoped? Again, it's important to know and understand your audience and their interests.

The fact that the Android user base has a more diverse demographic economically doesn't necessarily make them cheap, but I would argue it does make them a more discerning and complex audience. Developers can't merely expect to port over iPhone applications and design ideas and expect them to take root and sell well in a community as diverse as this. There are a lot of different people in the Android community buying applications, and consumers are diluted. In that respect, Android is more of a challenge to develop for than iOS, which is arguably more homogeneous. It goes without saying that most of you are offended when you hear that Android users are less willing to pay for quality applications, and with good reason. That superficial statement only scratches the very surface of a controversial argument.
Sources [The Verge], [Buzzfeed]

Thursday, April 12, 2012

Pebble E-Paper Smartwatch nets $1 million Kickstarter backing in 24 hours


Remember inPulse, the smart watch that never quite got off the ground? First it was supposed to be released for the BlackBerry platform but then was retooled for Android. It was repeatedly delayed and when it was finally released in early 2011, ended up disappearing.
The same company, Allerta, is developing a new smart watch with an e-ink display dubbed Pebble. As opposed to inPulse, the Pebble is able to connect to both iPhone and Android devices (though Android will allow for a fuller experience with SMS support). It has a 144×168 resolution e-ink display, a motor, four buttons, and Bluetooth 2.1 support that will communicate with your smartphone, transferring caller ID, weather alerts, emails, Facebook, Twitter and other notifications to the watch. There is also a 3-axis accelerometer, so it should be able to adjust to the rigours of daily life, perhaps even acting as a fitness assistant.
The project started up on Kickstarter yesterday, aiming for $100,000 in backing; after 24 hours the team has amassed over $1 million and counting. The “earlybird” deal of a black Pebble for $99 has sold out, but you can now purchase one for $115, or $125 for a coloured watch.
Pebble will support apps through a dedicated app store, and will release an SDK for anyone who wants to build support into their own apps. Even better, Allerta has integrated IFTTT (If This Then This) support, so you can manipulate data in a number of ways.
First shipments are expected in September, and you can pick one up from their Kickstarter page. The Waterloo-based company is on its way to a huge success with the Pebble, and we can’t wait for big things from them later this year.

Rumour: OLED Association says Samsung Galaxy S III to have a 4.6-inch Super AMOLED HD Plus, release in May


Samsung’s upcoming Galaxy S III is almost guaranteed to improve on its predecessor in every way, and with Samsung’s consistent history of going one generation Pentile, one generation full RGB, we’re set for the first non-Pentile Super AMOLED HD display.
According to OLED Association, Samsung’s new manufacturing process for AMOLED displays will incorporate a phosphorescent green subpixel to every pixel, reducing overall power consumption by lessening the brightness necessary for certain tasks. As the human eye is most sensitive to green light, it appears more prominent than other colours, allowing displays to “trick” the retina into thinking there is more light than there is. Apparently the new OLED display will be more “competitive with the [iPhone's] retina display at white levels of 40%, while significantly outperforming LCDs for images and video.” This extra subpixel is going to accompany a full RGB palette, qualifying it for the “Plus” moniker.
The display is expected to be 4.6-inches diagonally, giving it a pixel density of 319ppi. The Association posits that the phone will ship in May, which aligns with many of the other rumours we’ve heard in recent weeks.
Now all we need is more concrete information on what processor the device will use and we’ll be able to rest easier.
Source: OLED Association

Big Rumour: Google to sell its hardware stake in Motorola Mobility to Huawei




When Google purchased Motorola Mobility for $12.5 billion last year, a lot of people were skeptical of its eventual success. But Google’s idea of success in the mobile world is not necessarily making money, at least not in the short-term, but adding users to its growing market share. That, in contrast to the limited profit made so far on Android, has been a rousing success. Android is used by more than half the smartphone users across the world, and it is activating nearly a million handsets a day.
But its purchase of Motorola Mobility hasn’t actually led to any serious innovation. The idea has been thrown around that Google purchased the company only for its 17,000 patents and not necessarily to directly create new handsets. Andy Rubin, Android’s progenitor and spokesperson, has said that there will literally be a firewall between the two companies, making it impossible for Motorola to gain advantage over its rivals. Considering the company hasn’t released a high-profile smartphone since the Motorola RAZR, this appears to be true.
But the Wall Street Journal is reporting that Google has been shopping Motorola’s handset manufacturing division around, and has been in talks with Huawei to shake off the burden of a non-performing company: Motorola only owns 4% of the market, and is in no position to make huge gains in the wake of Samsung’s success, HTC’s comeback and Sony’s re-invigorated attitude. Not to mention Huawei itself, which is poised to make a big splash in North America with its Ascend line of phones.
There is no specific price being speculated for the sale, and Google is denying it, saying that they are building up Motorola as an independent company, but it would be difficult to justify keeping it in the wake of Apple’s soaring stock price and Google’s relative stagnancy. As mobile search increases in importance over the next few years, it only makes sense that Google would focus on Android as an overall asset; selling off Motorola’s hardware division while keeping its former patents would help it get there.
Source: WSJ
Via: IntoMobile

Wednesday, April 11, 2012

Microsoft rumoured to be investing $3.5 billion in Research In Motion


When Thorsten Heins, RIM’s President & CEO, discussed their Q4 fiscal 2012 results he said the company “has substantial strengths that can be further leveraged to improve our financial performance.” RIM currently has over 77 million BlackBerry subscribers and although they have $1.1 billion in cash, they’ve suffered over the past year. Hopefully the upcoming release of BlackBerry 10 powered devices in the “latter part” of this year will change all this.
Heins also noted that they are “undertaking a comprehensive review of strategic opportunities including partnerships and joint ventures, licensing, and other ways to leverage RIM’s assets and maximize value for our stakeholders.” Samsung has been rumoured to be one of the interested manufacturers that might sign a BlackBerry 10 licensing agreement, or according to analyst Collin Gillis of BGC Partners says Samsung is interested in “minority investment” in the company. Amazon at one time was another interested party.
Today there’s the ongoing rumour that Microsoft is considering making an investment in RIM. This is coming from Benzinga who’s hearing “Renewed Chatter” on Wall St. that Ballmer and Co. are apparently prepared to inject $3.5 billion into RIM. No other details are listed as to when, but would help them get deeper into the enterprise and government space. Perhaps this is one of the “strategic opportunities including partnerships” that Heins was speaking of.
Microsoft is focussed on their Windows Phone OS and looking to increase their market share. They are heavily partnered with Nokia for WP7, plus other manufacturers such as HTC, Samsung and LG produce Windows Phone devices.
So as usual, it’s a rumour until something concrete surfaces. What do you think about Microsoft dumping cash into RIM?
Source: Benzinga
Via: N4BB

Tuesday, April 10, 2012

U.S. military offers $2 million for first humanoid robot


The United States is challenging every entrepreneur, engineer, developer and inventor to create the first military robot. The individual or team that creates a humanoid robot capable of walking on two legs and performing various tasks — driving vehicles and using tools — will be awarded $2 million by the U.S. Defense Advanced Research Projects Agency. The humanoid army isn’t intended for the battlefield, however; the military is interested in using robots for disaster-response scenarios in which robots will be able to assist service members in high-risk situations. “Robots undoubtedly capture the imagination, but that alone does not justify an investment in robotics,” said DARPA Acting Director, Kaigham J. Gabriel. “For robots to be useful to DoD they need to offer gains in either physical protection or productivity. The most successful and useful robots would do both via natural interaction with humans in shared environments.” The Robotics Challenge will begin in October 2012 and run through December 2014. Read on for DARPA’s press release.
DARPA SEEKS ROBOT ENTHUSIASTS (AND YOU) TO FACE OFF FOR $2M PRIZE!
April 10, 2012
Hardware, software, modeling and gaming developers sought to link with emergency response and science communities to design robots capable of supervised autonomous response to simulated disaster
As iconic symbols of the future, robots rank high with flying cars and starships, but basic robots are already in use in emergency response, industry, defense, healthcare and education. DARPA plans to offer a $2 million prize to whomever can help push the state-of-the-art in robotics beyond today’s capabilities in support of the DoD’s disaster recovery mission.
DARPA’s Robotics Challenge will launch in October 2012. Teams are sought to compete in challenges involving staged disaster-response scenarios in which robots will have to successfully navigate a series of physical tasks corresponding to anticipated, real-world disaster-response requirements.
Robots played a supporting role in mitigating fallout from the Fukushima nuclear plant disaster in Japan, and are used by U.S. military forces as assistants for service members in diffusing improvised explosive devices. True innovation in robotics technology could result in much more effective robots that could better intervene in high-risk situations and thus save human lives and help contain the impact of natural and man-made disasters.
The DARPA Robotics Challenge consists of both robotics hardware and software development tasks. It is DARPA’s position that achieving true innovation in robotics, and thus success in this challenge, will require contributions from communities beyond traditional robotics developers. The challenge is structured to increase the diversity of innovative solutions by encouraging participation from around the world including universities, small, medium and large businesses and even individuals and groups with ideas on how to advance the field of robotics.
“The work of the global robotics community brought us to this point—robots do save lives, do increase efficiencies and do lead us to consider new capabilities,” said Gill Pratt, DARPA program manager. “What we need to do now is move beyond the state of the art. This challenge is going to test supervised autonomy in perception and decision-making, mounted and dismounted mobility, dexterity, strength and endurance in an environment designed for human use but degraded due to a disaster. Adaptability is also essential because we don’t know where the next disaster will strike. The key to successfully completing this challenge requires adaptable robots with the ability to use available human tools, from hand tools to vehicles.
“Robots undoubtedly capture the imagination, but that alone does not justify an investment in robotics,” said DARPA Acting Director, Kaigham J. Gabriel. “For robots to be useful to DoD they need to offer gains in either physical protection or productivity. The most successful and useful robots would do both via natural interaction with humans in shared environments.”
The DARPA Robotics Challenge supports the National Robotics Initiative launched by President Barack Obama in June 2011.
To answer questions regarding the Robotics Challenge and provide an opportunity for interested parties to connect, DARPA will hold a virtual Proposers’ Day workshop on April 16, 2012. This online workshop will introduce interested communities to the effort, explain the mechanics of this DARPA challenge, and encourage collaborative arrangements among potential performers from a wide range of backgrounds. The meeting is in support of the DARPA Robotics Challenge Broad Agency Announcement. More information on the BAA and Proposers’ Day is available at: http://go.usa.gov/mVj.
[Via Innovation News Daily]

Toshiba finally announces the Excite 7.7, 10.1 and 13.3 slates

Toshiba has finally made official the Excite trio of tablets – 7.7, 10.1 and 13.3. We already saw them twice back at CES in January and then at the MWC in February. We even went hands-on with the SuperAMOLED-packing 7.7 slate.

Today we finally got some official specs and the retail names – Excite 7.7, 10.1, and 13.3. All three slates are based on the quad-core Tegra 3 chipset and run on Android 4.0 Ice Cream Sandwich and have a pretty decent connectivity set – 3G, Wi-Fi, GPS and Bluetooth. The Excite 7.7 – is probably the most interesting one. It is built around a 7.7-inch SuperAMOLED 1280x800px display, has a 5 megapixel main camera and a 2 megapixel front-facing snapper, a microSD card slot and a choice between 16 and 32GB of integrated storage.

Toshiba Excite 7.7
The Excite 7.7 is expected to hit the shelves on June 10 with a $500 price tag.

Toshiba Excite 7.7
The Excite 10.1 features the same internals as the 7.7, but the 7.7″ SuperAMOLED on the front has been replaced by a 10.1″ LCD. Thanks to the bigger shell Toshiba has managed to squeeze a regular size SD card slot here and a micro HDMI port. You will be able to choose between 16, 32 and 64GB internal storage options with this one.

Toshiba Excite 10.1
The Excite 10.1 will be released on May 6 with a starting price of $450.
Finally, the huge Excite 13.3 comes with a high-res 1600x900px LCD screen and will also offer SD card slot and a micro HDMI port. There is no bump in the camera department though – 5MP at the back and 2MP at the front is all you get.

Toshiba Excite 13.3
The 13.3 slate is expected to land on June 10 and will cost as much as $650.
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Google is more popular than Apple, Facebook and Twitter, poll shows


A joint survey conducted by ABC News and The Washington Post found that Google beat out Apple, Facebook and Twitter to win the title of most popular tech brand. The poll revealed that a whopping 82% of Americans have a favorable opinion of Google, with 53% expressing a “strongly” favorable opinion of the Internet giant. Only 9% of respondents had an unfavorable opinion of the Mountain View-based company. Apple followed closely behind Google with 74%, however 13% of respondents had an unfavorable view of the company and only 37% expressed a “strongly” favorable opinion. Facebook and Twitter rounded out the survey with 58% and 34% approval ratings, respectively. Facebook had an unfavorable rating from 28% of those polled, while 36% of respondents had an unfavorable view of Twitter. The survey was conducted from March 28th through April 1st and 1,007 adults were polled.
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$40 Aakash 2 tablet to get Ice Cream Sandwich update

It’s as official as it can possibly get. Suneet Singh Tuli, CEO of DataWind, the company responsible for the Aakash project, has announced that the Aakash 2 tablet will be updated to Android 4.0 Ice Cream Sandwich.

The Aakash 2 tablet is hitting the Indian market in two to three weeks and it’ll take another two months until users can experience Ice Cream Sandwich on their units. It’s yet unknown how the update will be distributed – over-the-air or as a PC download, but Singh Tuli is certain it’s coming.
What makes this ICS release so special is that the Aakash 2 only has 256MB of RAM, 2GB of storage and a single-core 800MHz processor, which doesn’t meet the Ice Cream Sandwich minimum requirements. You might remember Google refused to update the original Nexus One to ICS, and that one has 512MB of RAM and a 1GHz CPU.
So, the software engineers over at Datawind will probably need to compile a special, lightweight Android 4.0 distribution that would run decently on the Aakash 2. And if they succeed, they might allow many other under-spec’d devices to taste the latest Android release.
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